Leapstone

Chinese checkers rules

Move all 10 of your pieces across the star board to the opposite point before anyone else does. The rules in short, with pictures, and a few tips.

The board

Chinese checkers is played on a star with six points. The board has 121 spots, and every point has 10 of them. Inside the board, each spot has six neighbors.

How the pieces start

Every player has 10 pieces and starts with them in one point of the star. The point across from yours is your goal.

The star board with 10 red pieces in the bottom point and 10 blue pieces in the top point
2 players
The star board with red pieces at the bottom, blue at the top left and green at the top right
3 players
The star board with pieces in four points: red at the bottom, green at the top, blue at the bottom left and yellow at the top right
4 players
The star board with pieces in all six points, in six colors
6 players

Taking turns

Player 1 goes first. Then the turns go in order, Player 2, Player 3 and so on, and after the last player it is Player 1 again. In Leapstone the colors go with the numbers: red, blue, green, yellow, purple and silver.

On your turn you move one piece, once. Nothing is captured: pieces stay on the board until their player resigns.

A step

Move a piece to an empty spot next to it.

A red piece with a white ring around it. Three of its six neighbors are empty and marked; the other three hold pieces.
The red piece can step to the three marked spots. The other three neighbors are taken.

A jump

Jump over one piece next to yours, of any color, and land on the empty spot right behind it, in a straight line. You can jump in any of the six directions, also backwards.

A red piece jumps over a blue piece to the empty spot behind it, shown with an arrow.
The red piece jumps over the blue piece.

A chain of jumps

After a jump, the same piece may jump again, as many times as it can and in any direction. You decide where to stop. All the jumps together are one move.

A red piece makes three jumps in one move, over a blue, a green and another blue piece. The three landing spots are numbered 1, 2 and 3.
One move with three jumps, in the order of the numbers.

The goal

You win by moving all 10 of your pieces into the point across from where you started. All 10 spots of that point must hold your own pieces. While a piece of another player sits there, you cannot finish.

You may land on any empty spot, also in the points of other players.

A star board for three players. Red starts at the bottom; the empty point at the top, marked with dashed circles, is red's goal.
With 3 players, red starts at the bottom. Red's goal is the empty point at the top.

With 2, 3, 4 or 6 players

Resigning

When you resign, your pieces leave the board, so they do not block anyone. With 2 players, the other player wins. With more players the game goes on without you, and if everyone but one player resigns, the last player wins.

In an online game every move has a time limit. The player who starts the game sets it, and in a quick game it is 30 seconds. When your time runs out, your turn is skipped. If you miss 3 turns in a row, you resign. Games against the computer and on one phone have no time limit.

Tips

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